When we released React VR in April of 2017, our goal was to create a web-based framework that would enable developers to easily add interactivity to immersive content in order to create engaging experiences.
The aim of Talk is to inspire attendees to create immersive, lag free cross-platform content using ViroReact. The talk tries to optimize the complex pathway to learn AR/VR into a linear one by laying the foundation of basic principles of AR/VR UIs and Illusions(Plausibility, Place & Embodiment).
In this talk, I will quickly go over how to get up and running with the framework and demo an app that allows user to upload images from the conference into a virtual room, as well as walk around and interact with them in Augmented Reality.
Since Apple and Google have introduced ARKit and ARCore respectively, the excitement for easy access to Augmented Reality (AR) on everyday mobile devices is exploding. So let’s take a look of how we can marry this new medium with React Native in the most efficient way. We head dive into AR by understanding our UX goals with an interactive AR stage demo (so bring your device!), identify implementation paths as well as existing and new libraries.
Many web developers haven’t explored WebVR yet. Building 3D Worlds was an intimidating endeavour. Especially with ReactVR there is no reason for that anymore. The talk kicks off with the basics of WebVR, shows how to build and navigate rooms using panos in ReactVR. Next it shows how to create a couple 3D meshes and how put together a small world using them.